This Moonfrost items database is a curated starting index for AppID 2561630. It includes only records that provide player value and an evidence status. It is not the full internal item list. Use it to decide whether to gather, preserve, process, equip, or verify an item; use the activity guides when you need a complete route.
How to read an item card
“Current community” means an Early Access guide or observation identifies the route or use. “Official scope” means Oxalis Games or Steam confirms the broader system, but not necessarily every field. “Data-recorded” means a supplied build contains the item or recipe relationship without complete proof that players can currently obtain it. Unknown rarity, price, rate, and exact unlock fields are omitted.
Fishing Rod
Type: Tool
Source: Ronen's fishing introduction; crafted at the Tools Workbench in current guides.
Effect: Enables fishing at active water with visible fish shadows.
Use for: Fish, requests, cooking, and the Fish collection.
Scope: AppID 2561630, Early Access public branch.
Open fishing detailsCurrent communityBirchwood
Type: Raw crafting material
Source: Wood-gathering progression; current fishing coverage lists it in the rod recipe.
Use for: Tools and other crafting chains.
Scope: AppID 2561630, Early Access.
Open crafting guideCurrent communityStone
Type: Raw crafting material
Source: Farm and Mountain resource context is recorded; tool access can apply.
Use for: Early tools, workstations, and processing chains.
Scope: AppID 2561630, Early Access.
Open world guideCurrent communityCopper Wire
Type: Processed material
Source: Processor recipe recorded in supplied-build data.
Recorded inputs: Copper Bar and Charcoal.
Use for: Crafting and delivery requirements.
Scope: AppID 2561630 data; public availability must be confirmed in the current station UI.
Trace the crafting chainData-recordedMoonfrost Shards
Type: Reward material or currency
Source: Current community guides associate them with FHA requests.
Use for: Blueprint and decoration progression is documented.
Scope: AppID 2561630, Early Access.
Open quest guideCurrent communityLeaf Blower
Type: Cleanup tool
Source: Village cleanup progression in current guide and discussion coverage.
Effect: Clears applicable light debris or leaves.
Scope: AppID 2561630, Early Access.
Open rebuilding guidanceCurrent communityPerch
Type: Fish
Source: Current fishing documentation includes the Farm river among its pools.
Use for: Requests and cooking; preserve early catches until those needs are known.
Scope: AppID 2561630, Early Access.
Open fishing detailsCurrent communityBlueprints
Type: Recipe unlock
Source: Quests, rewards, and other progression sources vary by blueprint.
Effect: Unlocks a furniture or decoration recipe.
Scope: Hundreds are included in the official Early Access description.
Open crafting guideOfficial broad scopeFind an item by the decision it affects
For a quest hand-in, compare the displayed name, quality, and quantity with the carried bag. For a recipe, open the owning workstation and inspect the exact input group. For a room project, check the furniture inventory and required object tag. For a collection, confirm that acquiring the item actually registers. For a tool, inspect the target node’s feedback before assuming the item is too weak or broken.
Do not convert a clue into certainty
Copper Wire demonstrates the difference. Steam discussions show that players are searching for it, while supplied-build data records a Processor recipe and input relationship. That is enough to direct a player toward the processing chain. It is not enough to state that every save has the recipe unlocked, that the values will survive a patch, or that the item should be available before its quest or station gate.
The same rule applies to resources such as Quartz and Silver. A named deposit or item record can identify the category and likely area, but the exact accessible node, respawn, tool tier, and current quest gate need public-build observation. This index leaves those route fields unset until they can be supported.
Protect items before their uses are known
Keep one reserve stack of unfamiliar materials. Separate task items from processing inputs. Preserve fish or crop qualities that appear in a recipe or request. Avoid turning all ore into one intermediate material before the downstream recipe is visible. Keep furniture in the build inventory when a home project may ask for it.
When the bag is full, move replaceable bulk resources before rare, named, or task-specific items. After crafting or collecting, confirm the result arrived in the expected inventory. A building object can be absent from the carried bag and still be available in furniture placement.
Contribute a reliable item observation
Record the displayed item name, description, category, source action, map, quantity, current use, relevant quest or station, and whether it entered normal or build inventory. Include the public branch, AppID 2561630, and date. A screenshot should show enough context to distinguish an item from a similarly named internal record.
For recipes, record exact input names and qualities, output quantity, station, unlock state, and whether crafting succeeded. For gathered items, record the node, tool tier, and story access. For fish and crops, record region or seed source plus collection registration. This evidence can turn a data-only card into a current player route without copying another site’s table.
Return to the Database hub for recipe, fish/crop, and collection index boundaries. Use Updates before relying on a precise value after a major patch.